Expertise Areas
User and Society is my primary area of expertise as a user-centred designer because this perspective combines objectivity and empathetic subjectivity to deeply connect with the user. In contrast, I have learnt to use Business and Entrepreneurship to evaluate why my designs have a place in society and how they can be aesthetically, technologically and conceptually shaped to have an impact. As an engineer, Technology and Realisation skills are my second greatest strength because they allow me to pre-emptively speculate concept feasibility and execute high-level making. Math, Data and Computing, make up the backbone of quantitative research and engineering, integrating into all my work. Creativity and Aesthetics similarly feature in each project with creativity acting as the facilitator for collaborative, explorative making and aesthetics acting as a bridge between concept experience and prototyping methods.
Explore the graph below to see how I’ve developed my expertise areas in different courses throughout the semesters (s1-s6) of my Industrial Design Bachelor. (Scored 1-3 according to significance of impact on my Attitudes, Skills and Knowledge)
Skills
Digital & Physical Art
Animation (Procreate & Processing)
Leatherwork
Woodworking
Sewing & Pattern Making
Frame Weaving
3D Modelling (f360)
Arduino
Electronic Circuits
Laser Cutting
Data Analytics
R, Python, Processing
Music Theory & DAWs
User Research
Speculative Design
Storytelling & Fabulation
Interaction Design
Participatory Design
Leadership
Event Planning
Toolkit & Process Development
Business Analysis
Workshop Design
Systems Design
Tools
Fusion 360
Shapr3D
Arduino
Processing (Java)
R-Studio
Python
GarageBand
Sewing (Hand, Machine, Leather)
Watercolour
Acrylic
Clay + Pottery
Carpentry tools
Procreate
Microsoft Office
Canva
Bambu Studio
Cura Ultimaker
Touch Designer
Adobe Illustrator
AdaCAD
Final Bachelor Project - Crafting Wearable Senses Squad